30-day proof / cyberpunk iteration slice

Neon Agent Survivors

Kite rogue agents across an endless neon city, orchestrate drones and firewalls, collect data sparks, and refuse algorithmic servitude one level-up at a time.

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1Level 0/4XP 0KOs 100HP 0:00Time

Buildcraft online

Weapon families now branch

6 weapon families, 5 damage types, 5 enhancements, 5 evolutions. Opening draft starts Sniper, Fortress, or Controller for legacy Agent. 4 hero classes now choose the starter; level-ups stay normal 3-card protocol drafts.

Starter Agent Bolt / choose heroCurrent path Kinetic now · Disrupt / Fire / Toxin / Energy draftableDamage hints Starts: Agent Bolt / Drone Halo / Firewall Snare -> Sniper / Fortress / Controller; hero passive biases normal cardsEvolution goal

Choose Swordsman / Engineer / Witch / Warlock • legacy first level-up drafts Agent Bolt / Drone Halo / Firewall Snare • WASD / arrows move • starter kits auto-cast • level-ups stay 3-card protocol drafts • Agent OS talents below are future-only

Dev notes / prototype rationale

Controls

WASD / arrows move endlessly across the city. Agent Bolt auto-targets. Pick commands when data sparks fill the XP bar. Press R after defeat.

Feel preserved

Hit flash, knockback, particles, damage numbers, enemy-local hit pause, XP magnet pull, orbit drone float, and power-up burst stay; enemy hits no longer freeze your movement.

Art identity

Chunky neon cyberpunk: cyan/gold player tech, magenta rogue agents, low-contrast rooftop panels, and readable AI-orchestration upgrade icons.

Agent OS Talent Grid / non-persistent preview

Spec-only shell for long-term direction. No save data, currency spending, or unlock state is active yet.